BEGIN #Computer capability LOW #sky level type basic #Does this layer block the sun NO # # WEATHER REGION A # # sky map RGB (or ARGB) cannot choose "noise sky1 # sky map alpha must be none, or noise, speed none #cloud texture flat #X and Y Scale Factors 1.0 1.0 #move ratio set to 0 for no movement at all 0 otherwise 50 is fast and 400 is slow 0 #wind speed 0 for none, 10 for lots 0 #wind direction 0-360 (north is 0, east is 90, south 180, west 270, etc) 90 #warp speed 0 doesn't move, warpFactor 9 is super super fast... you probably want about 0.3 for mild warpage 0 #warp amount 0 for none, otherwise give maximum proportion of UV to warp (0 to 1.0) 0 # # WEATHER REGION B # # sky map RGB (or ARGB) cannot choose "noise sky5 # sky map alpha must be none, or noise, speed none #cloud texture flat #X and Y Scale Factors 1.0 1.0 #move ratio set to 0 for no movement at all 0 otherwise 50 is fast and 400 is slow 0 #wind speed 0 for none, 10 for lots 0 #wind direction 0-360 (north is 0, east is 90, south 180, west 270, etc) 90 #warp speed 0 doesn't move, warpFactor 9 is super super fast... you probably want about 0.3 for mild warpage 0 #warp amount 0 for none, otherwise give maximum proportion of UV to warp (0 to 1.0) 0 END BEGIN #Computer capability LOW #sky level type basic #Does this layer block the sun NO # # WEATHER REGION A # # sky map RGB (or ARGB) cannot choose "noise sky2 # sky map alpha must be none, or noise, speed none #cloud texture cld2 #X and Y Scale Factors 1.5 2.0 #move ratio set to 0 for no movement at all 0 otherwise 50 is fast and 400 is slow 400 #wind speed 0 for none, 10 for lots 3 #wind direction 0-360 (north is 0, east is 90, south 180, west 270, etc) 0 #warp speed 0 doesn't move, warpFactor 9 is super super fast... you probably want about 0.3 for mild warpage .2 #warp amount 0 for none, otherwise give maximum proportion of UV to warp (0 to 1.0) .1 # # WEATHER REGION B # # sky map RGB (or ARGB) cannot choose "noise sky6 # sky map alpha must be none, or noise, speed none #cloud texture cld6 #X and Y Scale Factors 1.5 2.0 #move ratio set to 0 for no movement at all 0 otherwise 50 is fast and 400 is slow 400 #wind speed 0 for none, 10 for lots 3 #wind direction 0-360 (north is 0, east is 90, south 180, west 270, etc) 90 #warp speed 0 doesn't move, warpFactor 9 is super super fast... you probably want about 0.3 for mild warpage .2 #warp amount 0 for none, otherwise give maximum proportion of UV to warp (0 to 1.0) .1 END BEGIN #Computer capability HIGH #sky level type ADDITIVE #Does this layer block the sun NO # # WEATHER REGION A # # sky map RGB (or ARGB) cannot choose "noise sky2 # sky map alpha must be none, or noise, speed none #X and Y Scale Factors 6 6 #move ratio set to 0 for no movement at all 0 otherwise 50 is fast and 400 is slow 400 #wind speed 0 for none, 10 for lots 4 #wind direction 0-360 (north is 0, east is 90, south 180, west 270, etc) 45 #warp speed 0 doesn't move, warpFactor 9 is super super fast... you probably want about 0.3 for mild warpage 0 #warp amount 0 for none, otherwise give maximum proportion of UV to warp (0 to 1.0) 0 # # WEATHER REGION B # # sky map RGB (or ARGB) cannot choose "noise sky6 # sky map alpha must be none, or noise, speed none #X and Y Scale Factors 6 6 #move ratio set to 0 for no movement at all 0 otherwise 50 is fast and 400 is slow 400 #wind speed 0 for none, 10 for lots 4 #wind direction 0-360 (north is 0, east is 90, south 180, west 270, etc) 45 #warp speed 0 doesn't move, warpFactor 9 is super super fast... you probably want about 0.3 for mild warpage 0 #warp amount 0 for none, otherwise give maximum proportion of UV to warp (0 to 1.0) 0 ############# # CLOUD TEXTURES noyz noyz noyz END